package reconstruction;
public class GameExit extends AbstractInterface
{
	public void walk()
	{
		pl("You exit the cave, retruning to the previous room. As you step through, a slamming sound echos from behind you. ");
	}
	
	public void get()
	{
		pl("Spirit: Have we not talked about walking through doors instead of trying to collect them? I thought we had ");
	}
	
	public void bash()
	{
		pl("Spirit: Bash all you want, it won't accomplish anything. ");
	}
	
	public void hack()
	{
		pl("Spirit: Now you're just angering me. ");
	}
	
	public void speak()
	{
		pl("Spirit: Wake me up when you're done with that THRILLING conversation. Oh, what's that? You're done??? Then lets move on! ");
	}
	
	public void look()
	{
		pl("The gateway that leads back into the room that you just exited. Isn't that a shock?. ");
	}
	
	public void use()
	{
		pl("Spirit: The only way to use an exit is to WALK through it. ");
	}
	
	public void blast()
	{
		pl("");
	}
	
}